Work order0%

01 Summon Dwarves

One summon price, weighted rarity odds, three unique pixel dwarves per type.

Summon cost: 150000 $FORGE from your wallet (on-chain)

Roll for a new dwarven smith β€” every summon is one on-chain transaction: 150000 $FORGE leaves your wallet and enters the Game Treasury. Better dwarves forge faster. Paid summons are limited to 10 active smiths.

Merge smiths

Two dwarves of the same rarity β€” from the crew or the bench β€” fuse into one smith of the next rarity (your main is never consumed); their gear returns to the inventory. The result joins the crew if a slot is free, otherwise it waits on the bench.

02 The Hoard

Trophies sell for tokens. Gear can be equipped on any dwarf.

Token Bank

Every $FORGE action lives here: buy $FORGE on the DEX or cash out the server-counted $FORGE earned by your forge β€” on Flap Chain.

Bank $FORGECash-outable forge earnings counted server-side from your signed wallet and verified on-chain game payments. Browser saves can change the view, but not this withdrawal balance.
Wallet $FORGE (on-chain)Real token balance on Flap Chain, shown in the top bar and below. Every wallet starts at 0 β€” tokens are bought on the DEX or received from "Cash out". Pays for summons and on-chain building upgrades.

Token Bank

Flap Chain
0 $FORGEBank (server)
–$FORGE (wallet)

The $FORGE token launches soon β€” the bank opens at launch on Flap Chain.

Referrals

Invite smiths with your unique code and receive 10% when they cash out β€” paid automatically from the Game Treasury.

Your referral code

Flap Chain
0Referrals

Referrals launch together with the $FORGE token β€” coming soon.

Share your link β€” when your ref cashes out $FORGE, the same Game Treasury sends you 10% immediately when its balance covers the bonus. Registration is one-time and stored on-chain.

03 Mechanics

The loop combines an idle forge crew with trophies, tokens, rarity rolls, per-dwarf equipment and referrals.

Core loop

Your crew hammers automatically every second to fill the work order bar β€” every dwarf at their own anvil. A full bar forges the item selected in the forge tabs and starts the next order.

Forge modes

Equipment first: forge wearable gear β€” the selected order stays pinned, so you keep crafting exactly that piece until you switch. Trophies: forge sellable relics that grant $FORGE on completion. Every trophy has a fixed rarity β€” COMMON to MYTHIC β€” and the rarer it is, the longer it takes to forge and the more it sells for. New trophy orders unlock with $FORGE.

Lead dwarf

Your avatar at the central anvil β€” the face of your forge. Sell and $FORGE gear bonuses count while worn by the lead dwarf. The strongest dwarf you own is chosen automatically β€” and you can always pick another one with the "Make lead" button in a dwarf profile.

Crew

All owned dwarves work in the forge at once β€” each gets their own anvil and adds forging progress every second. More smiths means a faster forge.

Summoning odds

Every summon costs 150000 $FORGE paid from your wallet on-chain. The payment enters the Game Treasury that also funds player cash-outs. Rarity odds: Common 50% Β· Uncommon 20% Β· Rare 15% Β· Epic 10% Β· Legendary 4% Β· Mythic 1%. Rarer dwarves forge much faster.

Equipment slots

Each dwarf has 5 slots β€” Helm, Amulet, Chest, Shield, Ring β€” and can wear one item of each type at once. Every slot has its own job: Helm +forge%, Chestplate +forge%, Ember Ring +forge%, Tower Shield +sell value%, Deep Amulet +$FORGE% from trophies. Forge bonuses apply to the wearer; sell and $FORGE bonuses apply while the item is on your lead dwarf.

Quality tiers

Gear rolls a quality on craft: CRACKED Γ—0.5 Β· SOLID Γ—1 Β· FINE Γ—2.5 Β· MASTERWORK Γ—6 Β· RUNEFORGED Γ—15 Β· MYTHIC Γ—40 β€” quality multiplies the item's % bonus. Trophies don't roll: each has a fixed rarity (COMMON Γ—1 … MYTHIC Γ—80) that sets its forge time and value. Higher-tier dwarves improve gear quality odds.

$FORGE

In-game $FORGE is earned from trophies and gear sales and spent on forge unlocks. Summoning dwarves is paid with on-chain wallet $FORGE β€” 150000 $FORGE per summon sent into the Game Treasury.

Token Bank

The Bank shows your server-counted forge earnings and your real wallet balance. Buy wallet $FORGE on the DEX, spend it on summons and on-chain upgrades, or cash out earned Bank $FORGE. Player payments and cash-outs use the same on-chain Game Treasury.

Referrals

The Refs tab gives every wallet a unique referral link. When a friend joins through it and activates it, the link is written on-chain once. Whenever your ref cashes out, the Game Treasury sends you a 10% bonus immediately when funded.

04 Guide

A quick reference to every system in the forge.

Core loop

Crew forging loop

The crew auto-hammers to fill the work order bar β€” every dwarf forges on their own. Completed orders forge the item currently selected in the forge tabs.

Forge modes

Trophy and equipment forge modes side by side

Equipment forges wearable gear: the selected order stays pinned, so choosing Deep Amulet keeps producing amulets until you pick a new order. Trophies forge sellable relics that grant $FORGE on completion and on sale.

$FORGE

Pile of golden $FORGE coins

Earned from trophy completions, trophy sales and gear sales. Spent on forge upgrades and unlocking higher orders; converted into wallet $FORGE with "Cash out". Summoning is paid separately with wallet $FORGE β€” see the next card.

Two $FORGE pockets

Bank $FORGE is server-counted forge earnings attached to your signed wallet and used for cash-out. Wallet $FORGE is the real on-chain token shown in the top bar and Bank: every wallet starts at 0, tokens are bought on the DEX or received from "Cash out", and they pay for summons (150000 per dwarf) and on-chain building upgrades.

Game Treasury (on-chain)

Dwarven treasury receiving tokens

Buy real $FORGE on the DEX, then spend it on summons and on-chain upgrades. Those payments enter the same Game Treasury that releases cash-outs back to player wallets. The Bank tab shows the two balances that matter: server-counted Bank $FORGE and real $FORGE in your wallet.

Quality tiers

Quality tiers from cracked to mythic

CRACKED Γ—0.5 Β· SOLID Γ—1 Β· FINE Γ—2.5 Β· MASTERWORK Γ—6 Β· RUNEFORGED Γ—15 Β· MYTHIC Γ—40. Higher dwarf tiers improve the odds. Quality multiplies gear bonuses and trophy value β€” and every quality tier has its own hand-drawn art: cracked scrap up to flaming mythic relics.

Equipment

Dwarf equipment paperdoll with five gear slots

Open a dwarf profile (click any crew card) to see the paperdoll: the dwarf in the middle and 5 slots around it β€” Helm, Amulet, Chest, Shield, Ring. Click an inventory item to equip it into its slot; click a filled slot to unequip. Forge-speed bonuses apply to the wearer; sell and $FORGE bonuses work on the lead dwarf.

Crew & merging

Crew of dwarves merging into a higher tier

The crew holds up to 10 dwarves β€” every one of them stands at their own anvil and hammers in real time. Two dwarves of the same tier merge into a higher tier; the strongest owned dwarf becomes the lead dwarf automatically.

Summoning odds

Summoning portal with rarity odds bars

Every summon costs 150000 $FORGE from your wallet β€” one on-chain payment into the Game Treasury. Rarer dwarves forge much faster β€” the bars above show the exact odds.

Forge buildings

Furnace, bellows and anvil forge buildings

The Furnace, Bellows and Anvil stand right in the forge scene β€” click any of them to upgrade it on the spot. A glowing outline means you can afford the next level; higher levels visibly change each building.

Hotkeys & sound

Retro keyboard with glowing keys and a music note

Keys 1–5 switch tabs: Forge, Hoard, Bank, Refs, Guide β€” a green dot on a tab means you can afford something there. Retro sound effects are synthesized live; toggle them with the β™ͺ button in the top bar (the setting is remembered).

Merging

Two dwarves merging into a brighter one

Merge any two dwarves of the same rarity β€” crew or bench β€” into one of the next rarity in the Summon section right below the forge. Your lead dwarf is never consumed; merged dwarves' gear returns to the inventory and their crafted counts are combined.

Selling

Dwarf stall selling trophies for gold

In The Hoard, sell trophies or gear one by one, or use the sell-all button for the active tab. Gear prices scale with quality. Sell-all only sells backpack gear β€” equipped items stay on their dwarves.

The bench

Benched dwarves waiting for a crew slot

The crew holds 10 paid summon slots. The bench is for merged or moved smiths while you reorganize the crew: promote a benched dwarf when a slot frees up, or open its profile to manage gear and release spare dwarves instantly.

Forge upgrades

Runed anvil, furnace and bellows with upgrade arrows

The tycoon branch: spend $FORGE on Runed Anvil, Deep Furnace and Storm Bellows. Each level adds a permanent +% to the whole crew's forge speed; costs grow with every level. With the "Pay: on-chain" toggle, upgrades are paid with wallet $FORGE into the Game Treasury.

Wallet

Crypto wallet linked to a blockchain

Connect any EVM wallet from the top bar: installed browser wallets (MetaMask, Rabby, Coinbase, Trust and anything else announcing over EIP-6963) connect in one click, and WalletConnect covers every mobile wallet via QR code.

Referrals

Two dwarves shaking hands over a golden referral chain

Every wallet gets a unique referral link. Registration is written on-chain once. Whenever your ref cashes out, the same Game Treasury pays you a 10% bonus directly to your wallet when its balance covers the bonus.